Zhiqing Wan
Featuring multiple control profiles, button mapping functionality, as well as interchangeable analog sticks and buttons that come in different shapes and sizes, Project Leonardo definitely looks promising and should go a long way in making PS5 games even more accessible than before. In addition to that, a Project Leonardo controller can be used on its own, or paired with a DualSense controller. Here are some of the other features you can expect from the kit: Project Leonardo is currently in development, and there’s no set release date for it just yet. Players can use these components to craft a wide array of control layouts. And the distance of the analog stick from the game pad can be adjusted to suit the player’s preference. These components allow players to find a configuration that works for their strength, range of motion, and particular physical needs.  Software customizations. On the PS5 console players have an array of options to tailor their Project Leonardo play experience:

Button mapping The controller’s buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. Conversely, players can map two functions (like “R2” + “L2”) onto the same button. Control profiles Players can store their programmed button settings as control profiles and easily switch between them by pressing the profile button. Up to three control profiles can be stored and accessed by the player from their PS5 console at any time.

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Sony Announces Project Leonardo for PS5  Designed to Help With Controller Accessibility - 7